Auto Fighter {[(first script)]} by zeejenkins [MODED]

Discussion in 'RuneScape Scripts' started by lilgoldfish, Jan 2, 2008.

Auto Fighter {[(first script)]} by zeejenkins [MODED]
  1. Unread #1 - Jan 2, 2008 at 12:58 AM
  2. lilgoldfish
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    I have moded this autofighter so that it will stop whenever the kill count is reached. Replace the Monster Colors that are "0" to w.e color the monster is. I have also added an extra setting so that you can be fighter 3 types of monsters instead of only 2.
    Code:
    program AutoFighter;
    
    /////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    //BY;zeejenkins10                                                             \
    //You May need to edit line 32                                                \
    //This Is a simple "AutoFighter"                                              \
    // I recommend watching it every 5-10 minutes because there is not antirandoms\
    // Pleas comment.                                                             \
    /////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    var
    
    i,x,y: Integer;
    
    const
    
    /////////////////////////Setup\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
                                                                //
    MonsterColor1 =3229768; {Enter first Monster Color Here}    //
    MonsterColor2 =3229768; {Enter second Monster Color Here}   //
    MonsterColor3 =3229768; {Enter third Monster Color Here}    //
    MonsterKillCount =100;   {how many monsters to kill}        //
    ////////////////////////EndSetup\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
     begin
    repeat
    i:= i + 1
    if (FindColor(x,y,MonsterColor1,0,0,515,336))
    or (FindColor(x,y,MonsterColor2,0,0,515,336))
    or (FindColor(x,y,MonsterColor3,0,0,515,336)) then
      begin
        MoveMouseSmoothEx(x,y +random(0),20,40,45,25,20);
        Wait(123+random(10));
        ClickMouse(x,y,true);
        wait(20000); {how many second you want to wait between each click}
      end;
    until i = MonsterKillCount
    end.
     
  3. Unread #2 - Jan 2, 2008 at 2:18 AM
  4. ProphesyOfWolf
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    Congrats on yet another modification, lilgoldfish! There are a few things I want to comment on, though..

    First is.. Well.. I'd really like to see some scripts of your own put on here.. I'm not saying you should stop modding scripts, I'm just saying that it would be nice to see some of your own scripts on here. As I said before, nice job!

    There are a few things you could have done better.. For instance.. Instead of using MoveMouseSmoothEx, you could just use Mouse.. It not only moves the mouse undetectably but also clicks. It works as follows:

    Code:
    Mouse(x, y, ranx, ranx, left);
    ranx and rany are random variables which allows this function to be more undectable, which greatly decreases your chances of being banned..

    left is a Boolean, meaning true or false. If it is true, it left clicks. If false, it right clicks.

    So, your script would look like this :

    Code:
    program AutoFighter;
    
    /////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    //BY;zeejenkins10                                                             \
    //You May need to eddit line 32                                               \
    //This Is a simple "AutoFighter"                                              \
    // I recommend watching it every 5-10 minutes because there is not anitrandoms\
    // Pleas comment.                                                             \
    /////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    var
    
    i,x,y: Integer;
    
    const
    
    /////////////////////////Setup\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
                                                                //
    MonsterColor1 =3229768; {Enter first Monster Color Here}    //
    MonsterColor2 =3229768; {Enter second Monster Color Here}   //
    MonsterColor3 =3229768; {Enter third Monster Color Here}    //
    MonsterKillCount =100;   {how many monsters to kill}        //                                   //
    ////////////////////////EndSetup\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
     begin
    repeat
    if (FindColor(x,y,MonsterColor1,0,0,515,336))
    or (FindColor(x,y,MonsterColor2,0,0,515,336))
    or (FindColor(x,y,MonsterColor3,0,0,515,336)) then
      begin
        Mouse(x,y,2,2,false);
        Wait(100 +random(25));
        ChooseOption('attack');
        i:= i + 1;
        wait(20000); {how many second you want to wait between each click}
      end;
    until i = MonsterKillCount
    end.
    Note that I moved the i:= i + 1 statement down.. I did this so it would add one after you click, not before, since the script will just keep repeating FindColor over and over, adding 1 to i each time, without actually killing anything. Also, just for a note, in the future I would use FindObjCustom, since it works alot better..

    It works as follows:

    Code:
    FindObjCustom(x, y, ['uptext1', 'uptext2', 'uptext3'], ['objectcolor1', 'objectcolor2', 'objectcolor3'], tolerance);
    Note the things in brackets (brackets are [ and ]). You can have as many of that value inside of these brackets, as they are put in a array, which can store an assload of numbers. tolerance is the amount of tolerance you want the function to use when searching for the colors..

    Again, nice job on modding that script, though! Keep up the good work :cool:

    Please take a look at my first *released* script here.
     
  5. Unread #3 - Jan 2, 2008 at 3:40 AM
  6. ProphesyOfWolf
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    Forgot to explain ChooseOption function..

    ChooseOption basically is in correlation with anything that right clicks on any object. It chooses the option with keywords from the popup menu, such as attack, take, bury, fletch.. You name it! ^^
     
  7. Unread #4 - Jan 2, 2008 at 10:11 AM
  8. Town
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    Scar Programmers

    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    From now on post these on the original threads rather than making you're own, lilgoldfish.
     
  9. Unread #5 - Jan 2, 2008 at 5:54 PM
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    Hey I copied and pasted it on scar and it said: Successfully Compiled, successfully executed.

    like 10 seconds after, it doesnt do anything.
     
  11. Unread #6 - Jan 2, 2008 at 6:16 PM
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    sooo....?
     
  13. Unread #7 - Jan 2, 2008 at 8:40 PM
  14. lilgoldfish
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    just run it twice, and sure ill place it in the posts then....
     
  15. Unread #8 - Jan 2, 2008 at 10:34 PM
  16. StarScreamer
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    why do you mod other peoples scripts......do you have their permission or what?
     
  17. Unread #9 - Jan 3, 2008 at 1:52 AM
  18. lilgoldfish
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    Why? just cause im making it better? its not like im putting this up and saying it was mine....
     
  19. Unread #10 - Jan 3, 2008 at 7:28 AM
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    you are still taking traffic away from their threads.. why don't you instead trying to mod peoples scripts, spend some time, think and make your own. Then you can take full credit and you will feel ALOT better.. trust me.
     
  21. Unread #11 - Jan 7, 2008 at 4:32 PM
  22. GMK
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    No i like what he does, but it IS lazy. throwing in a few spaces and colors and starting a new thread on it isnt right.

    if you still want to mod scripts mod a bunch and THEN make a thread on it, at least it doesnt hog attention off of one lone script.

    poor zeejenkins
     
  23. Unread #12 - Apr 13, 2008 at 5:35 AM
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    nice script m8
     
  25. Unread #13 - May 28, 2008 at 4:32 AM
  26. o0o0o00222
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    How do I detect the monster color?
     
  27. Unread #14 - Jun 23, 2008 at 5:35 AM
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    Hahahahha no one ever use this script it is the most noobish script i have ever seen. A 2 year old can make that.And even what you got is still bad lol. If your gunna make a rs script then actually make a good script....
     
  29. Unread #15 - Sep 4, 2008 at 7:17 PM
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    OMFG !!!!!!! dud how long has it been dang 1 year this was my script its just i stoped playing rs and stoped making scar lol.... im starting again... STOLE MY SCRIPT !!!!!!!!!!!!!!!!!

    LOL btw i forgot my password for zeejenkins so i just made new account... and if u dont belive me... on high scores zeejenkins10.. is also me... and the script was ment to be for my friends....

    now i know how to add randomes lol but the script is so out dated.
     
  31. Unread #16 - Sep 12, 2008 at 8:50 AM
  32. Scouter Ohh
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    Nice Script IM Gunna Try It Out>!
     
  33. Unread #17 - Sep 16, 2008 at 5:02 PM
  34. C R U N K
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    Nice script,does it actually work anyone test out?
     
  35. Unread #18 - Sep 16, 2008 at 6:11 PM
  36. theenumba1
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    lol way back when i tried it and kept dieing omg guess it would work on rock crabs
     
  37. Unread #19 - Sep 16, 2008 at 6:50 PM
  38. Strikerx25
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    lol eww no anti-randoms maybe add that?
     
  39. Unread #20 - Sep 17, 2008 at 5:22 PM
  40. yahretzkee
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    Auto Fighter {[(first script)]} by zeejenkins [MODED]

    Lol, its really small script..

    I could help you rebuilding it to let it have more advanced funcions like antiban, antirandom etc.
     
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