Difference between reflection, injection and color bots?

Discussion in 'RuneScape 3 Cheating' started by Iamramon, Nov 10, 2014.

Difference between reflection, injection and color bots?
  1. Unread #1 - Nov 10, 2014 at 4:38 AM
  2. Iamramon
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    Difference between reflection, injection and color bots?

    What is the difference between reflection, injection and color bots in terms of..

    which are easier to detect?
    which is safest?
    etc

    thanks
     
  3. Unread #2 - Nov 10, 2014 at 5:54 AM
  4. Wonderland
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    Difference between reflection, injection and color bots?

    In terms of safety it goes in this order:

    Color, reflection, injection

    Color bots, as the name specifies, looks for color coordinates within the game.

    Reflection reads the codes that the client already has installed, like item, npc codes, etc.

    Injection, sends data to the bot.

    I don't think any credible bot client still uses injection because it's easy to detect.

    I'm not by any means advanced in java, but I do remember these things from past experience.
     
  5. Unread #3 - Nov 10, 2014 at 6:59 AM
  6. Iamramon
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    Difference between reflection, injection and color bots?

    If I'm not mistaken, osbot and topbot use injection
     
  7. Unread #4 - Nov 10, 2014 at 9:04 AM
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    Difference between reflection, injection and color bots?

    OSBot injection I believe and TopBot is reflection or injection (you get to pick upon startup).
     
  9. Unread #5 - Nov 10, 2014 at 12:16 PM
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    Difference between reflection, injection and color bots?

    Here is a table I put together for this. If anyone notices some mistakes please let me know:

    [​IMG]
     
  11. Unread #6 - Nov 10, 2014 at 3:38 PM
  12. iJava
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    Difference between reflection, injection and color bots?

    Screenscraping can be detectable if it's done in it's own client/loader.

    Injection doesn't decompile game code at all.

    Tbh that seems poor.

    Color bots/Screenscraping: Reads the screen as you would see it, is a lot harder to make stable and is slower. Still detected as it uses scripts which are able to be profiled.

    Injection: Modifies the actual compiled game code to give access to fields, methods and classes. Is detectable IF they are checking the classes which are running the game, otherwise as detectable as color bots in most cases however it is a lot faster and more stable and one could say easier to profile.

    Reflection: Uses the Java Reflection API to get/set values from in game, doesn't modify the game code at any level which can be read. Is slower than injection but faster and more stable than color and comes at a similar detection rate as injection in terms of profiling.
     
  13. Unread #7 - Nov 10, 2014 at 6:05 PM
  14. Trent!
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    Difference between reflection, injection and color bots?

    The sections which specify if it is a detectable method or not is irrelevant to the script themselves; I'm not referring to scripts under that method, I'm referring to the method itself. The parts in reference to script quality and skill of developer are in reference to scripts themselves.

    Also, almost every screenscraper currently available either does not use their own client/loader or they offer options that do not use one.
     
  15. Unread #8 - Nov 14, 2014 at 1:39 AM
  16. Iamramon
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    Difference between reflection, injection and color bots?

    Thanks for all the answers guys! Requesting this thread closed
     
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