Complete Guide to 1-99 Summoning! (Pures)

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Complete Guide to 1-99 Summoning! (Pures)
  1. Unread #1 - Feb 14, 2010 at 11:18 AM
  2. usi umeme
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    Complete Guide to 1-99 Summoning! (Pures)

    Usi Umeme's 99 Summoning Guide For Pures
    Required:
    -Wolf Whistle
    -Patience
    -Time
    -Ability to click a mouse

    Recommended:
    -30m+ to just waste away if your going for 99
    -High Slayer helps a shit load. And I mean a lot.

    Required:
    Money, and no I don't mean just 1m.
    Combat Stats, you cannot get the charms without having combat stats
    .

    Index:
    (I) Why Get Summoning On A Pure?
    1) 1-20
    2) 20-30
    3) 30-50
    4) 50-70
    5) 70-80
    6) 80-99
    7) Defence Familiars
    8) Methods
    9) FAQs



    (I) Why?
    Summoning is a good stat to have on your pure account. It helps with many things, spirit terrobird helps train agility quicker and helps you get to places quickly with its special attack (tireless run). Also it can hold up to 12 Items, pak yak can hold more then even your inventory can! Summoning is also good because if you have let's say 80+7 combat in BH, your target hides in multi lvl 3 with his clan on lv 82,81,80,and 79s, You can grab a pouch, become 87 combat and they wont be able to touch you, also its useful for 1v1 targs making it so they have to right click for their switch! Summoning is expensive but you make a lot of it back by selling pouches or trading them to Mr. Ogre guy for shards (recycling). Summoning is an amazing addition into runescape and i HIGHLY recommend thinking about getting it on your zerk, main, or pure account.



    1-20
    After completing the summoning quest, (wold whistle) you receive a good amount of gold charms, use these charms and get 20 summoning, pretty simple, and pretty cheap.
    Best familiars to make from 1-20 summoning::
    1: Spirit Wolf
    4: Dreadfowl
    10: Spirit Spider
    13: Horny Snail (Thony i mean)
    16: Granite Crab
    17: Skip 17, lols
    18: Desert wyrm
    19: Spirit Scorpion
    Start Wolf Whistle Here::
    [​IMG]

    Quest Complete::
    [​IMG]


    20-30
    Getting gold charms can be tiring and boring and retarded to have to pick each one up, i just had a bunch left over from all the green drag trips i did, but i recommend rock crabs for 20-30 using gold charms. (This being the cheapest way).
    [​IMG]
    Best Familiars to make at 20 summoning::
    Gold: Granite Crab
    Green: Desert Wyrm
    Crimson: Spirit Scorpion
    Blue: N/A


    30-50
    Ok, the most expensive way to get summoning up is Green Charms, all charms will get you up, but blues are the quickest, greens are the most expensive, price wise they look like this from most expensive to least:: Green>Blue>Crimson>Gold.. This is how they look exp wise:: Blue>Crimson>Green>Gold
    If you have high range level i recommend steel/iron dragons for 30-40, they drop charms in groups of 2's (blue/green/crimson/gold). And they drop quite often.
    Map to metal dragonies:
    [​IMG]

    Best Familiars to summon at 30 summoning
    Gold: Granite Crab
    Green: Compost Mound
    Crimson: Spirit Tz-Kih
    Blue: Giant Chinchompa
    Good monsters for charms: Water fiends
    [​IMG]

    50-70
    50-70 is probably one of the worst spots for you and your summoning carrer, it's hell. But don't worry, we have some tips for you on how to easily slide right through 50-70! Nechryaels, you must have 80 slayer but they drop crimsons at the beast rate in runescape. Easy Xp, + Its cheap to summon using crimson charms!!!
    [​IMG]


    70-80
    Basically Just hit 80 from hardcoring summoning, don't have much advice on 70-80 because i haven't gotten through it yet, but i still got information to share .
    Usually a pure would stop around here, I myself like summoning so i keep going, but some pure like Dutch_Lmfao get 99 and are legends cause 99summoning is so hawt (ily Dutchers o_O) If you decide to keep going, you should, i tihnk summoning is good to get to 99, one of the most useful stats but one of the biggest hassles in runescape.


    80-99
    So yea 80-99 you're almost there, just keep going, get charms, i recommend slaying for charms all the way from 1-99 because slayer monster often drop good charms, soon i'll make a slayer guide for 99 slayer. Slayer is also a useful stat because it basically is the supporting stat of summoning, with the nechryaels and all the charm drops revolving around slayer
    Good monsters for charms from 80-99:
    Rock Lobsters and Dust Devils(65 Sayer Required)

    [​IMG]

    [​IMG]

    Congratulations You're 99 Summoning::

    [​IMG]


    -----Things To Be Aware Of------
    Summoning can give defence, watch out for the following pouches when traveling in multi areas:

    Spirit Spider
    Granite Crab
    Spirit Scorpion
    Spirit Kalphite
    Vampire Bat
    Void Spinner
    Bronze Minotaur
    Bull Ant
    Iron Minotaur
    Spirit Terrobird
    Steel Minotaur
    Spirit Larupia
    Stranger Plant
    Abyssal Lurker
    War Tortoise
    Mithril Minotaur
    Arctic Bear
    Granite Lobster
    Adamant Minotaur
    Giant Ent
    Spirit Dragonnoth
    Rune Minotaur
    Unicorn Stallion
    Iron Titan


    Summoning Methods:

    Gu'Tanoth Route

    Requirements: None.

    Bring: As many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), boots of lightness (optional), spotted/spottier cape (optional), and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature. Bring Watchtower teleport runes or tablets is also recommended.

    Route: When you are done banking in the Yanille bank, leave the city through its western entrance. Once outside, go south east to the Gu'tanoth path. Follow the path northwards until you come to a small summoning hut with the obelisk. Teleport or run back to Yanille using the same route and repeat this process. Alternatively, you can use a Mithril grapple (requires 21 Range, 39 Agility, 38 Strength to us) to leave and access Yanille via the Agility shortcut in the southern city wall, if you do not have the requirements for the Watchtower teleport spell.


    Via Player Owned House (POH)

    Requirements: Own a house in Brimhaven (40 Construction).

    Bring: Glory amulet charged and as many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), boots of lightness (optional), spotted/spottier cape (optional), and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature.

    Route: Teleport to Edgeville using your glory and grab either the runes needed for your house teleport or a tele-tab and grab your ingredients and such for the pouches. Teleport to your house and head wWest and along the banks of the ocean until you reach there. Refer to the Obelisk Locations Section of the guide to see exactly where it is. Repeat this process by teleporting to Edgeville and continuing from there. Also, this method is still not advised due to the time it takes and amount of running needed.


    Brimhaven Route

    Via Ardougne Boat

    Requirements: None.

    Bring: 50-60k gp and as many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), boots of lightness (optional), spotted/spottier cape (optional), and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature.

    Route: When you are done banking in East Ardougne, head over to the docks and take a trip over to Brimhaven. When you're on Brimhaven, head towards the House Portal and head West and follow the banks of the ocean to get to there. Refer to the Obelisk Locations Section of the guide to see exactly where it is. When your done teleport to Ardougne and continue. This method is NOT advised due to the fact it's long travels and you use a massive amount of runes in the process.


    Via Spirit Kyatt

    Requirements: 57 Summoning

    Bring: As many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), boots of lightness (optional), spotted/spottier cape (optional), and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Also bring a Ring of duelling and a summoned Spirit Kyatt. Fill the rest of your inventory with the relative item you need for the creature.

    Route: Bank at Castle wars, then interact with your Spirit Kyatt and select teleport. This teleports you just south of the obelisk. Run north, go down the ladder, make your pouches. Afterwards, use your Ring of duelling to teleport back to Castle wars. Repeat as many times as you need to.


    Via Piscatoris Fishing Colony Bank

    Requirements: Completed Swan Song.

    Bring: As many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), boots of lightness (optional), spotted/spottier cape (optional), and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature.

    Route: When you are done banking in the bank, go out of the city and go through the underground tunnels until you reach the outside world of Piscatoris. When you're out, head west until you reach the trapdoor and open and go down. Make your pouches and head back to the bank and repeat as many times needed. This is the fastest way to make pouches and requires little things to do it.


    Piscatoris Route

    There is yet another effective way to make pouches, which is fairly easier to use than the Taverley method. You must have completed the Swan Song quest to enter the Piscatoris Fishing Colony and use their bank. You must have completed A Fairy Tale Part II - Cure a Queen quest to use the quick route to Piscatoris itself. Please keep in mind, there are no Summoning Shops in this area, so if you run out of shards, you will have to visit a shop for more supplies

    Via Fairy Rings

    Requirements: Completed A Fairy Tale II and wielding a Lunar staff or Dramen staff.

    Bring: As many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), boots of lightness (optional), spotted/spottier cape (optional), and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature.

    Route: While in Zanaris, head over to the main Fairy Ring and insert the code AKQ to go straight towards Piscatoris. When you're on Piscatoris, head a little north-east until you reach a trapdoor. Open it and head inside. Continue this path to make your pouches because it's relatively fast if you can put in the code fast and bank fast.


    Via Games Necklace

    Requirements: None.

    Bring: As many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), boots of lightness (optional), spotted/spottier cape (optional), and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature.

    Route: Use your Games necklace to teleport to the Games Room area and head out towards the Rogue's Den or Warriors' Guild. There, access your bank account and grab all your supplies and head south towards Pikkupstix's house. Repeat this process by teleporting to the Games Room.



    Taverley Route

    Making pouches through Taverley is one of the most efficient ways to train your Summoning level.

    Via Falador

    Requirements: None.

    Bring: As many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), Falador teleport tablet/runes (optional), boots of lightness (optional), spotted/spottier cape (optional) and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature.

    Route:From Falador, go north along the wall until you reach the Member's gate. Go through it and then continue south until you get to Pikkupstix's house. Once there, go down the ladder and create the pouch you wish you use. Teleport or run back to Falador, deposit your Summoning pouches, withdraw your relative items and repeat!


    Via Hot-Air Balloon

    Requirements: Enlightened Journey quest, level 50 firemaking, need to have unlocked the Castle Wars balloon.

    Bring: As many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), ring of dueling, normal log, boots of lightness (optional), spotted/spottier cape (optional) and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature.

    Route: From Castle Wars, go outside and then north. Travel to Taverley by hot air balloon, then continue north until you get to Pikkupstix's house. Once there, go down the ladder and create the pouch you wish you use. Teleport back to Castle Wars, deposit your Summoning pouches, withdraw your willow log and relative items and repeat! Make sure you replace your ring of dueling when it breaks!


    Via Player Owned House (POH)

    Requirements: House in Taverley, Glory Amulet in Skill Hall or Portal Room in your house (optional), Ancient magiks unlocked (optional), Canifis Portal (optional).

    Bring: As many empty pouches as you have (they are stackable), as many spirit shards as you have (they are stackable), as many charms of the material you need as you have (they are stackable), House Teleport Runes/Tablet (1 Law, 1 Earth, 1 Air), Ring of duelling (optional), boots of lightness (optional), spotted/spottier cape (optional) and penance gloves (optional). The last three items reduce weight, which allows you to run longer. Fill the rest of your inventory with the relative item you need for the creature.

    Route: First teleport to your house, go outside and head east. Once there, go down the ladder and create the pouch you wish you use. Now there are three methods of getting to a bank.

    Method 1: Glory Amulet.
    Once finished crafting pouches, return to your house, and then go to your skill hall. Teleport to Edgeville, bank, restock on materials and then teleport back to your house.

    Method 2: Teleport Room (Canifis).
    Once finished crafting pouches, return to your house, and then go to your portal room. Use the portal to Canifis, bank, restock on materials and then teleport back to your house.

    Method 3: Ring of dueling.
    Once finished crafting pouches, use your ring of dueling to teleport to Castle Wars. Bank, restock on materials and then teleport back to your house. Make sure you replace your ring of dueling when it breaks!





    FAQ's
    Question: Are the charms tradable?
    Answer: No, they are not.

    Question: Which is more important, the scroll or the pouch?
    Answer: The pouch is the most important. The reason being is because when you make scrolls yourself, each pouch makes 10 scrolls and the scrolls cost less than pouches.

    Question: Are Summoning pouches/scrolls tradable?
    Answer: Yes, they are.

    Question: How would I obtain the Void charms?
    Answer: You must complete rounds in the Pest Control mini-game to gain points to buy void charms for 2 points each.

    Question: Is there are potion for Summoning?
    Answer: Yes, a Summoning potion will recharge your summoning points by 7 - 31 points, depending on your Summoning level (similar to Prayer potions). A Herblore level of 40, Clean spirit weed and a Cockatrice egg (any kind).


    Thanks for reading my guide everyone~ Usi Umeme
    I am not done taking and retaking pictures. One of the pictures was taken off of Tip.It (The Brimhaven Dungeon Map) I am currently working on getting my own pictures.
    This guide took me a while, just because of all the writing, and thus is why I didn't spend as much time on the pictures.
    If you decide to rip this guide, give me full credit, or I will find and hunt you down and bite your ear off.
    Rate/Hate/Discriminate
     
  3. Unread #2 - Feb 14, 2010 at 11:21 AM
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    Complete Guide to 1-99 Summoning! (Pures)

    Greatguide! you should be a user educator or something, lol
     
  5. Unread #3 - Feb 15, 2010 at 5:46 PM
  6. Fu Se
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    Complete Guide to 1-99 Summoning! (Pures)

    I agree, this is an amazing guide, thanks for the tips, im going for 52 summ on my pure :)
     
  7. Unread #4 - Feb 15, 2010 at 6:40 PM
  8. usi umeme
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    Complete Guide to 1-99 Summoning! (Pures)

    It's an amazing skill, underrated of course. But, if you get 56 for the grahhk then you can craft nature runes extremely quick. Got about 6m the day I got 56 summoning.
     
  9. Unread #5 - Feb 15, 2010 at 7:11 PM
  10. Charmander
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    Complete Guide to 1-99 Summoning! (Pures)

    wow this guide is awesome! Thanks!
     
  11. Unread #6 - Feb 16, 2010 at 9:26 AM
  12. phat noob
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    damn this is a good guide 8/10
     
  13. Unread #7 - Feb 16, 2010 at 9:39 AM
  14. usi umeme
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    Complete Guide to 1-99 Summoning! (Pures)

    30 Posts a day? Spam around much. And what exactly was wrong with it to get an 8/10?
     
  15. Unread #8 - Feb 16, 2010 at 12:42 PM
  16. solaris32
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    Complete Guide to 1-99 Summoning! (Pures)

    Oh dang very nice guide :O! 10/10 personally.
     
  17. Unread #9 - Feb 17, 2010 at 10:41 AM
  18. nubsInc
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    Complete Guide to 1-99 Summoning! (Pures)

    7/10 guide add more pictures and this will be awesome! :)
     
  19. Unread #10 - Feb 17, 2010 at 6:56 PM
  20. maisy576
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    Complete Guide to 1-99 Summoning! (Pures)

    dang really helpful
     
  21. Unread #11 - Feb 17, 2010 at 7:27 PM
  22. xPHOBIAx
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    Complete Guide to 1-99 Summoning! (Pures)

    I actually couldn't find a fault with this guide, it's very detailed and nicely laid out.

    You've done a very nice job.
     
  23. Unread #12 - Feb 17, 2010 at 7:44 PM
  24. M I K E
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    Looks great + fully detailed. ;) You made this skill very simple,hats off to you!
    5/5
     
  25. Unread #13 - Feb 17, 2010 at 7:52 PM
  26. Sh4dows
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    I found a fault... (wold whistle)
     
  27. Unread #14 - Feb 17, 2010 at 11:23 PM
  28. usi umeme
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    Complete Guide to 1-99 Summoning! (Pures)

    I'm sorry you decided to be so anal about a grammatical error.

    Thanks for the other comments guys!
     
  29. Unread #15 - Feb 18, 2010 at 2:30 PM
  30. Rsrus
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    Complete Guide to 1-99 Summoning! (Pures)

    Easu to use, he could easily sell this $4 per copy. Dude you're amazin' im not going for summoning as i've alreasy set my eye for zerkers, thanks anyway.
     
  31. Unread #16 - Feb 18, 2010 at 2:31 PM
  32. Rsrus
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  33. Unread #17 - Feb 18, 2010 at 7:42 PM
  34. usi umeme
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    Complete Guide to 1-99 Summoning! (Pures)

    Added, please reduce the size of your signature :p it's a little big hah
     
  35. Unread #18 - Mar 2, 2010 at 8:35 PM
  36. usi umeme
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    Complete Guide to 1-99 Summoning! (Pures)

    Thanks for the comments guys, keep em' coming
     
  37. Unread #19 - Mar 2, 2010 at 10:45 PM
  38. Dont Tread On Me
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    Complete Guide to 1-99 Summoning! (Pures)

    thanks a lot!
     
  39. Unread #20 - Mar 2, 2010 at 10:50 PM
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    Complete Guide to 1-99 Summoning! (Pures)

    uhh i thought this is guide is for pures.. but ending up guides for Mains. :|
     
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