Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

Discussion in 'RuneScape Scripts' started by seroko, Sep 7, 2008.

Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]
  1. Unread #1 - Sep 7, 2008 at 12:14 AM
  2. seroko
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    Hello Sythe community, this is my first script I have posted here, and lets hope I get a warmer welcome then over at SRL!

    Seroko Edgeville Yews V0.3
    [​IMG]

    Description:
    Cuts and banks yews at Edgeville (duah?)

    Features:
    Uses reflection so it is _VERY_ accurate
    Random worlds for S.M.A.R.T.
    Cuts and banks yews in Edgeville.
    AntiRandoms
    AntiBan
    Army Support
    Advanced Ent Finder.
    Advanced Tree Finder.

    Progress Reports:
    None! Please post!!

    Setting up reflection:
    1. Download the newest revision (Included below the script in this thread).
    2. Extract the .zip there is a folder in it called reflection.
    3. Place the reflection folder inside the includes->SRL->SRL folder (SCAR 3.15\Includes\SRL\SRL)
    4. There should be 4 folders in there now (core, misc, skill, reflection)
    5. Now open the reflection folder and the folder called Place inside plugins folder
    6. Inside it you will find a new embedded smart.dll, replace your old one with this one.
    For more information on reflection go here http://www.srl-forums.com/forum/some-reflection-stuff-t35716.html

    If flooded with leechers and no progress reports are posted, i will be forced to remove the script.

    Added a quick reflection box solver since SRL's fails now.


    Coming soon:
    Soon I will have my extension of this script out with most major cutting locations, at least all that I know of. Also with a very smart power cutter mostly backed with colors as a fail safe, currently the process is close to being finished and will require some beta testing if you are interested please send me a private message. If you have specific requests or comments please post here or send me a private message.
     
  3. Unread #2 - Sep 7, 2008 at 2:58 AM
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

  5. Unread #3 - Sep 7, 2008 at 6:39 AM
  6. sommer07
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    Nice gonna test now!
     
  7. Unread #4 - Sep 7, 2008 at 6:48 AM
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    Line 78: [Error] (17419:20): Unknown identifier 'SmartGetFieldLongH' in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\Objects.Scar
    please help
    at obdjects.scar
     
  9. Unread #5 - Sep 7, 2008 at 8:58 AM
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    Please make sure you have the newest revision of reflection, I went ahead and added it to the thread. For a quick run-through on how to setup reflection:

    Download the newest revision (Included below the script in this thread).
    Extract the .zip there is a folder in it called reflection.
    Place the reflection folder inside the includes->SRL->SRL folder (SCAR 3.15\Includes\SRL\SRL)
    There should be 4 folders in there now (core, misc, skill, reflection)
    Now open the reflection folder and the folder called Place inside plugins folder
    Inside it you will find a new embedded smart.dll, replace your old one with this one [The one you are replacing is located SCAR 3.15\Plugins and you might have to do some renaming] (This is where your problem was happening, the smart that comes with SRL can no handle longints)
     
  11. Unread #6 - Sep 7, 2008 at 10:36 AM
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    Cheers:D works now
     
  13. Unread #7 - Sep 7, 2008 at 10:38 AM
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    [Runtime Error] : Exception: Access violation at address 006165B1 in module 'scar.exe'. Read of address 00000000 in line 406 in script C:\Program Files\SCAR 3.15\includes\SRL/SRL/Core/Login.scar
    :(
     
  15. Unread #8 - Sep 7, 2008 at 10:42 AM
  16. seroko
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    Goodluck =o Hope for a good proggie, the ONLY time I did extended tests of my own i was stupid and set the loads low (20) and it finished all loads and logged out so I didn't get a good progress report.

    Also due to the way SRL updates when theres a new SRL revision (Like today) they update your smart embedded.dll with their horrible one, and you have to replace it.

    Any who back to work on adding bird nest finding and a few other small features.

    Also if someone would like a version of this at another location due to the way I created the script I can easily fix the location to your liking. And if someone can pull a good progress report with this I plan on including a power cutter, all major yew locations, and all major magic tree locations. So please!! Lets see some good progress reports!
     
  17. Unread #9 - Sep 7, 2008 at 10:43 AM
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    nevermind just forgot to wite my acc info
     
  19. Unread #10 - Sep 7, 2008 at 10:49 AM
  20. seroko
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    Did you declare your players?

    Code:
      Players[0].Name :='';
      Players[0].Pass :='';
      Players[0].Nick :='';
      Players[0].Pin  :='';             { Leave blank if no Pin          }
      Players[0].integers[0] := 10;     { Number of sets to bank         }
      Players[0].Active:=True;
      
    From the sound of it you left the fields blank.

    Edit:

    Yep, good luck!
     
  21. Unread #11 - Sep 7, 2008 at 10:52 AM
  22. sommer07
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    nevermind just forgot to wite my acc info
     
  23. Unread #12 - Sep 7, 2008 at 10:53 AM
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    may i recomend to remove the : random world cus it keeps seecting members worlds
     
  25. Unread #13 - Sep 7, 2008 at 10:54 AM
  26. seroko
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    Uhm, there is the option to set what type of world you wish to use

    Code:
    { ---------------------------------------------------------------------------- }
    MySRLID = '';
    MySRLPassword = '';
    Members = 'Yes';
    TotalPlayers = 5;
    { ---------------------------------------------------------------------------- }
    Just change

    Code:
    Members = 'Yes';
    to

    Code:
    Members = 'No';
     
  27. Unread #14 - Sep 7, 2008 at 11:08 AM
  28. sommer07
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    thank you
     
  29. Unread #15 - Sep 7, 2008 at 11:24 AM
  30. sommer07
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    works gr8 exept this happens A LOT
    _______. _
    / ____/ ___________ ____ / | /\ ____
    \____ \ / __ \_ __ \ / \ | |/ / / \
    / \ ___/| | \/( () )| < ( () )
    /______ /\___ \|__| \____/ |_|\ \ \____/
    \/ \/ \/
    Ver 0.2 Edgeville Yews
    -----------------------------------------------
    o Ran for 19 Minutes and 45 Seconds
    o Sets banked: 0
    o Ents Avoided: 1
    -----------------------------------------------
    -----------------------------------------------
    _______. _
    / ____/ ___________ ____ / | /\ ____
    \____ \ / __ \_ __ \ / \ | |/ / / \
    / \ ___/| | \/( () )| < ( () )
    /______ /\___ \|__| \____/ |_|\ \ \____/
    \/ \/ \/
    Ver 0.2 Edgeville Yews
    -----------------------------------------------
    o Ran for 19 Minutes and 45 Seconds
    o Sets banked: 0
    o Ents Avoided: 1
    -----------------------------------------------
    -----------------------------------------------
    _______. _
    / ____/ ___________ ____ / | /\ ____
    \____ \ / __ \_ __ \ / \ | |/ / / \
    / \ ___/| | \/( () )| < ( () )
    /______ /\___ \|__| \____/ |_|\ \ \____/
    \/ \/ \/
    Ver 0.2 Edgeville Yews
    -----------------------------------------------
    o Ran for 19 Minutes and 46 Seconds
    o Sets banked: 0
    o Ents Avoided: 1
    -----------------------------------------------
     
  31. Unread #16 - Sep 7, 2008 at 11:28 AM
  32. seroko
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    It shouldn't post the progress report unless a set was banked or you was logged out causing it to exit almost all procedures. Uhm. Adding in an exit to the progress report for when you are logged out along with more alternatives to set the current player false if you are logged out.

    Err. Edit I take that back, I see it doing the same thing. Must of made a typo SOMEWHERE when i was updating to Ver 0.2 Thanks for the bug report --- One moment to see what is going on o_O
     
  33. Unread #17 - Sep 7, 2008 at 11:41 AM
  34. seroko
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    I am unsure what was happening since I wasn't paying attention when it happened to me. Tested with my v0.3 that I have been working on and it does not happen. I will release v0.3 more as a bug fix momentarily. Sorry for the inconvenience.
     
  35. Unread #18 - Sep 7, 2008 at 2:33 PM
  36. sommer07
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    thanks i'll ad if i find more bugs :D
     
  37. Unread #19 - Sep 7, 2008 at 2:51 PM
  38. seroko
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    I ran it to test it for 2 hours without any issues, it should be fine (I stopped it because I was using my main character).
     
  39. Unread #20 - Sep 8, 2008 at 8:06 PM
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    Seroko Edgeville Yews [SRL/ Smart(w/ Reflection)]

    Currently reworking this project into a huge new wc that will make revolutionize wc scripts (I hope :p)
     
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