opengl bot - Showing progress

Discussion in 'RuneScape 3 Cheating' started by drizilc, Aug 9, 2012.

opengl bot - Showing progress
  1. Unread #1 - Aug 9, 2012 at 1:34 PM
  2. drizilc
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    opengl bot - Showing progress

    Follow the development on Twitter!

    https://twitter.com/ConvinBot


    Hey everyone, I wanted to share my progress on a opengl bot and at the same time introduce myself. Not much to say really, only thing I can say is that i've been lurking around different cheating communities since Kaitnieks sold autorune via IRC.

    But without further ado here's a video:

    Video of a example script & multiple instances


    Video of solving a random event #1 ( Pillory )


    Video of solving a random event #2 ( Sergeant Damien )



    Additional info:

    In example in my object api:

    Code:
    findNearest(id).click();
    or

    Code:
    GLObject target = Objects.findNearest(id);
    target.click();
    
    example usage:
    (Everything is not totally correct, wrote from memory)

    Code:
    findNearest(id).click();
    waitFor(id, IS_NOT_PRESENT);
    inventory.interact(id,MENU);
    menu.hover("drop");
    waitFor(id,IS_PRESENT);
    Mouse.click();
    That would in example:
    1. click a ore to mine
    2. wait for player to start mining
    3. hover item to drop
    4. wait for player to stop animating
    5. drop the ore
    6. repeat

    FAQ

    Q: What can it do at the moment?
    A: Find all models, textures,minimap icons, items on ground and inventory, all fonts/text

    Q: What are the advantages of using opengl?
    A: No downtime after runescape updates (as opposed to injection).
    Object finding nearly as easy as injection.
    Resistant to bot nukes (as opposed to injection).
    Unique items ID (like injection).
    Random solving, almost as good as injection.​



    Just ask what you want to know and I'll answer.
     
  3. Unread #2 - Aug 9, 2012 at 8:44 PM
  4. Frontsight
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    opengl bot - Showing progress

    Was actually surprised to come here and not find a .exe download link and a paragraph asking for beta testers or something.

    Looks like you are making some progress, good luck on your bot!
     
  5. Unread #3 - Aug 9, 2012 at 10:38 PM
  6. TRiLeZ
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    opengl bot - Showing progress

    You've already passed RuneDream in OpenGL development... haha.

    So many people have started developing OpenGL bots after me.
     
  7. Unread #4 - Aug 10, 2012 at 2:06 AM
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    opengl bot - Showing progress

    I can see this taking out the competition, let's hope you get a finished product out with a proper community to back it up
     
  9. Unread #5 - Aug 10, 2012 at 8:27 AM
  10. Yenthe666
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    opengl bot - Showing progress


    Embedded it inside Sythe, easier for the users to see it ;)

    Nice progress you have there! :D
     
  11. Unread #6 - Aug 10, 2012 at 9:11 AM
  12. drizilc
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    opengl bot - Showing progress


    Thank you Yenthe! Edited my original post to have it embedded.
     
  13. Unread #7 - Aug 10, 2012 at 9:31 AM
  14. aeiownu
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    opengl bot - Showing progress

    Suprised, i hope to see more, this does look good.
     
  15. Unread #8 - Aug 10, 2012 at 9:54 AM
  16. drizilc
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    opengl bot - Showing progress

    Anything you'd especially like to see?

    You are probably going to see increasingly more during the next few weeks. Perfecting the scripting API before release & fleshing out a few bugs & features.
     
  17. Unread #9 - Aug 10, 2012 at 4:30 PM
  18. drizilc
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    opengl bot - Showing progress

    Added a new video to the original post.
     
  19. Unread #10 - Aug 10, 2012 at 7:10 PM
  20. Saiyn
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    opengl bot - Showing progress

    Looks nice, how long have you spent on this?
     
  21. Unread #11 - Aug 10, 2012 at 7:36 PM
  22. Ginger.James
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    opengl bot - Showing progress

    I happen to notice that you start up the client you've made, you press show, you login in and you begin to mine, whilst it says your woodcutting in the GUI under the client? This is in your recent video.
     
  23. Unread #12 - Aug 10, 2012 at 7:55 PM
  24. Grrr
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    opengl bot - Showing progress

    Are you going to set up a proper site in order to facilitate the bot/users?

    Looks good thus far, keep it up.
     
  25. Unread #13 - Aug 10, 2012 at 9:34 PM
  26. zackeri
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    opengl bot - Showing progress

    wow, lookingnice, goodluck
     
  27. Unread #14 - Aug 11, 2012 at 4:37 AM
  28. drizilc
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    opengl bot - Showing progress

    The status you see is a placeholder ( not using the statuses in the tests ). It is meant to be a uniform way of showing script status, settings etc. For all scripts.

    So people who want to maximize effectiveness wont have to use paints to tell the user the progress of the current script.

    TLDR; It's just a placeholder in that video.
     
  29. Unread #15 - Aug 11, 2012 at 4:39 AM
  30. drizilc
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    opengl bot - Showing progress

    ~5months working full time if you count the planning of all the APIs, core and designing the user interface.
     
  31. Unread #16 - Aug 11, 2012 at 4:40 AM
  32. drizilc
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    opengl bot - Showing progress

    Yes, in the next few weeks that will be done. You can follow the stuff more closely on twitter & youtube! Thank you for your feedback.
     
  33. Unread #17 - Aug 11, 2012 at 9:52 AM
  34. Grrr
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    opengl bot - Showing progress

    I'll be sure to follow, by the way you can multi quote when replying to more than one post so that you don't need to make three individual posts in a row.

    If you click the multi quote button on each of the posts you would like to reply on found here; [​IMG]

    Then click on this quote button; [​IMG]

    It will give you a reply looking like this; [​IMG]

    Meaning you can reply under each individual post within one reply.

    Hope it helped you.
     
  35. Unread #18 - Aug 11, 2012 at 10:59 AM
  36. drizilc
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    opengl bot - Showing progress

    Thank you very much! I was wondering how that was done here. From now on I will use that method.
     
  37. Unread #19 - Aug 13, 2012 at 7:04 PM
  38. drizilc
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    opengl bot - Showing progress

    Progress update:

    • Inventory API - Done
    • Font API - Done
    • Banking API - Finishing touches remaining

    Remaining:
    1. Rework some of the input API
    2. Finishing Random Event API
    3. User settings GUI
     
  39. Unread #20 - Aug 13, 2012 at 10:24 PM
  40. ZThomas
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    opengl bot - Showing progress

    Love seeing more progress! I'll diffidently be one of the first to use this once it's gone public.

    Keep it up!
     
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