[PI] Clicking SkillCape Buttons Quick Chat

Discussion in 'RuneScape Miscellaneous' started by Paralysisâ„¢, Nov 16, 2011.

[PI] Clicking SkillCape Buttons Quick Chat
  1. Unread #1 - Nov 16, 2011 at 11:32 PM
  2. Paralysisâ„¢
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    [PI] Clicking SkillCape Buttons Quick Chat

    Purpose: Making Level QC
    Difficulty: 1/10
    Knowledge To read and C&P
    Classes Modified: ClickingButtons.Java

    In clickingbuttons class add: ( If you already have skill buttons look wich one you like more and replace them with these )

    Code:
                                       /* Skill buttons */
    						case 33207:
    				c.forcedText = "[QC] My Hitpoints level is  " + c.getPA().getLevelForXP(c.playerXP[3]) + ".";
    				c.forcedChatUpdateRequired = true;
    				c.updateRequired = true;
    			break;
    						case 33218:
    				c.forcedText = "[QC] My Prayer level is  " + c.getPA().getLevelForXP(c.playerXP[5]) + ".";
    				c.forcedChatUpdateRequired = true;
    				c.updateRequired = true;
    			break;
    						case 33206:
    				c.forcedText = "[QC] My Attack level is  " + c.getPA().getLevelForXP(c.playerXP[0]) + ".";
    				c.forcedChatUpdateRequired = true;
    				c.updateRequired = true;
    			break;
    						case 33212:
    				c.forcedText = "[QC] My Defence level is  " + c.getPA().getLevelForXP(c.playerXP[1]) + ".";
    				c.forcedChatUpdateRequired = true;
    				c.updateRequired = true;
    			break;
    						case 33209:
    				c.forcedText = "[QC] My Strength level is  " + c.getPA().getLevelForXP(c.playerXP[2]) + ".";
    				c.forcedChatUpdateRequired = true;
    				c.updateRequired = true;
    			break;
    						case 33215:
    				c.forcedText = "[QC] My Ranged level is  " + c.getPA().getLevelForXP(c.playerXP[4]) + ".";
    				c.forcedChatUpdateRequired = true;
    				c.updateRequired = true;
    			break;
    						case 33221:
    				c.forcedText = "[QC] My Magic level is  " + c.getPA().getLevelForXP(c.playerXP[6]) + ".";
    				c.forcedChatUpdateRequired = true;
    				c.updateRequired = true;
    			break;
    			case 47130:
    				c.forcedText = "I must slay another " + c.taskAmount + " " + Server.npcHandler.getNpcListName(c.slayerTask) + ".";
    				c.forcedChatUpdateRequired = true;
    				c.updateRequired = true;
    			break;
    			
    			case 24017:
    				c.getPA().resetAutocast();
    				//c.sendFrame246(329, 200, c.playerEquipment[c.playerWeapon]);
    				c.getItems().sendWeapon(c.playerEquipment[c.playerWeapon], c.getItems().getItemName(c.playerEquipment[c.playerWeapon]));
    				//c.setSidebarInterface(0, 328);
    				//c.setSidebarInterface(6, c.playerMagicBook == 0 ? 1151 : c.playerMagicBook == 1 ? 12855 : 1151);
    			break;
    		}
    		if (c.isAutoButton(actionButtonId))
    			c.assignAutocast(actionButtonId);
                                     /* End of Skill buttons */     
    The slayer button tells you the amound of your task is left
     
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