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03-11-2012, 03:59 AM
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Newcomer
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Join Date: Oct 2009
Location: East Coast (not going into specifics)
Posts: 10
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I can't get my game to work
anyone that helps me gets a free copy KT4W ( a vb.net program me and a friend are about to release)...we plan to sell it for $5
I've been working on the User class and my setters, getters, and constructor are never happy You can download my progress so far here: Camelot.zip If somebody could do just ONE of the Animated subclasses (user, knight, or peasant) i would greatly appreciate it. I'm using Eclipse (Helios) btw. This is due Monday, March 12th.
Thank you - ClubEric.
I suggest you check the java docs for this game here: Javadoc documents for Camelot
Below are the instructions to my assignment:
Quote:
You will implement the classes shown in in the figure, along with a Game class which holds the board description. The specific methods that each class will implement are explained in detail in the Javadoc documents for Camelot (which you must read and follow). Notice that the documentation tells you exactly which methods and which properties you need to implement for every class. The Animated class has a protected enum Direction {N,S,E,W}; which shows up as Animated.Direction in the javadocs.
The program will have a main in the Game class which looks like this:
Code:
Public static void main(String[] args) {
Scanner keyboard = new Scanner(System.in);
Game g = new Game();
g.add(new Sword(3,3));
User user = new User(1,4);
g.add(user);
g.add(new Knight(5,5));
g.add(new Peasant(9,5));
g.add(new Peasant(6,7));
g.add(new Peasant(4,8));
g.add(new Peasant(7,2));
g.add(new Peasant(3,5));
String command = "";
do {
System.out.println(g); //print out the game board
System.out.print("Your move:");
command = keyboard.next();
user.move(command); //move the user
g.moveAll(); //move everyone
g.resolveConflicts(); //resolve any conflicts between those in the same row,col
} while (user.isAlive());
}
A sample run of the program looks like:
__________
____Y_____
__________
___S_P____
________P_
_____K____
_______P__
__P_______
__________
_____P____
Your move:south
Knight moves S
Peasant moves E
Peasant too weak to move.
Peasant too weak to move.
Peasant too weak to move.
Peasant too weak to move.
Peasant too weak to move.
__________
__________
____Y_____
___S_P____
________P_
__________
_____K_P__
__P_______
__________
______P___
Your move:west
Knight moves W
Peasant moves S
Peasant too weak to move.
Peasant moves E
Peasant too weak to move.
Peasant moves N
Peasant too weak to move.
Peasant too weak to move.
Peasant too weak to move.
______P___
__________
___Y______
___S_P__P_
__________
__________
____K___P_
__P_______
__________
__________
Your move:south
Knight moves W
Peasant moves N
Peasant too weak to move.
Peasant moves S
Peasant too weak to move.
Peasant too weak to move.
Peasant moves E
Peasant too weak to move.
Peasant moves E
Peasant too weak to move.
User picks up Sword
__________
__________
__________
___Y__P_P_
__________
__________
___K______
___P____P_
__________
______P___
Your move:east
Knight moves W
Peasant too weak to move.
Peasant too weak to move.
Peasant moves E
Peasant too weak to move.
Peasant moves W
Peasant too weak to move.
Peasant too weak to move.
__________
__________
__________
____Y_P__P
__________
__________
__K_______
__P_____P_
__________
______P___
Your move:east
Knight moves S
Peasant too weak to move.
Peasant moves S
Peasant too weak to move.
Peasant moves W
Peasant too weak to move.
Peasant too weak to move.
Peasant moves S
Peasant too weak to move.
Bloodthristy Knight kills a P
__________
__________
__________
_____Y__P_
______P___
__________
__________
__K_______
________P_
______P___
Your move:south
Knight moves W
Peasant moves W
Peasant too weak to move.
Peasant moves W
Peasant too weak to move.
Peasant moves N
Peasant too weak to move.
Peasant moves S
Peasant too weak to move.
__________
__________
________P_
__________
_____Y____
______P___
__________
_K________
_______P__
_____P____
Your move:quit
Knight moves W
Peasant moves E
Peasant too weak to move.
Peasant moves S
Peasant too weak to move.
Peasant moves S
Peasant too weak to move.
Peasant too weak to move.
Basically, the user tells the User how to move (N,S,E,W). The knights move randomly (one of N,S,E,W) on each turn. The peasants flip a coin, if heads they stay put otherwise they move randomly (one ofN,S,E,W). The world is 10 by 10 and wraps around.
The resolveconflicts method is described in the javadocs. It goes over every Thing. If there is another Thing in the same row,col position then, if the Thing is a Knight it kills (removes) any Thing else there. If it is the user then if it finds the sword there it picks it up (thus killing it) and it is it a peasant it kills it.
I recommend you implement this program in the following order:- The Thing hierarchy, start at the top and work your way down. Start with the properties, then the toString() methods, then the move() methods.
- The Game class, its properties and constructor.
- Game.toString(), test it.
- Game.add()
- Game.remove()
- Game.thingsAt()
- Game.moveAll(): this should just call move() on every thing.
- Finally, Game.removeConflicts()
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Last edited by ClubEric : 03-11-2012 at 04:24 AM.
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03-11-2012, 11:28 PM
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Apprentice
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Join Date: Aug 2007
Posts: 998
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Re: I can't get my game to work
Put your cursor into the main code editing window in Eclipse, hit alt+shift+s and choose the generate getters and setters button. Check the boxes next to the variables you want to create getters and setters for, and Eclipse should generate them automatically.
Unless you want to override the getters/setters in child classes, you only need to have them defined in the class that defines the variable. For instance, you only seem to need to have methods like these defined in Thing, not child classes like User or Animated.
Code:
public void setCol(int col){
//Set my col to col
}
Disclaimer: I don't do Java.
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03-12-2012, 06:47 AM
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Newcomer
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Join Date: Oct 2009
Location: East Coast (not going into specifics)
Posts: 10
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Re: I can't get my game to work
Quote:
Originally Posted by The Fat Controller
Put your cursor into the main code editing window in Eclipse, hit alt+shift+s and choose the generate getters and setters button. Check the boxes next to the variables you want to create getters and setters for, and Eclipse should generate them automatically.
Unless you want to override the getters/setters in child classes, you only need to have them defined in the class that defines the variable. For instance, you only seem to need to have methods like these defined in Thing, not child classes like User or Animated.
Code:
public void setCol(int col){
//Set my col to col
}
Disclaimer: I don't do Java.
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thanks alot man, you're right i don't need them in the user, knight or peasant classes
Code:
public void move(){
// Half the time a peasant is too weak to move. He says so.
//The other half he moves randomly into one of the four directions: N,S,E,W.
// column
//
// 0 1 2 3 4 5
// 0
// 1 N
// row 2 W o E
// 3 S
// 4
// 5
int randomTry = (1 + (int)(Math.random()*2)); // "coin flip"
if (randomTry == 1){
int randomDir = (1 + (int)(Math.random()*4));
switch (randomDir) {
case 1:
r=r-1; //N
break;
case 2:
r++; //S
break;
case 3:
c++;//E
break;
case 4:
c=-1; // W
break;
}
}
else{
System.out.println("Peasant too weak to move");
//do nothing
}
now i just have to figure out how to get this ^^^ to change his row and column. Any suggestions?
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Last edited by ClubEric : 03-12-2012 at 06:57 AM.
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03-12-2012, 07:31 AM
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Apprentice
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Join Date: Aug 2007
Posts: 998
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Re: I can't get my game to work
Code:
if(Math.random() >= 0.5f) // x is >=0.5 in the range 0-1 half the time
{
double randomDir = Math.random() * 4;
if(randomDir >= 0 && randomDir <= 1)
{
r--;
}
//else if...
if(r < 0) // wrap around
{
r = 10;
}
if(r > 10)
{
r = 0;
}
// etc etc
}
By the way, it looks like your randomTry would be 1 less than half the time. 1 + (Math.random*2) would be 2 on average, since I'm guessing Java rounds values to the nearest integer when typecasting.
Last edited by The Fat Controller : 03-12-2012 at 07:48 AM.
Reason: changed code
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03-15-2012, 03:24 AM
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Newcomer
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Join Date: Mar 2012
Posts: 6
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Re: I can't get my game to work
Yeah bro same prob here, I have to always download the client to play, idk why though 
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