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06-16-2009, 05:02 PM
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Grand Master
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Join Date: Jul 2008
Location: .
Posts: 3,152
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PvP changes (runescape updates 16th june)
Quote:
Drop changes
This week we have removed the majority of boss- and minigame-only drops from the PvP and Bounty Worlds. Reading the forums, we noted that several people felt that dropping items like dragonfire shields, dragon full helms, Slayer-only items (like the abyssal whip) and barrows equipment was a bad move. The general feeling was that these drops not only made the original source less exciting, but also effectively increased the rate at which these objects came into the game, which had an adverse effect on the economy. We agreed! As such, we have made the following changes:
* We have replaced many objects on the PvP drop tables with more generic items.
* We have added “loot drops”, which are objects worth large sums of cash. These objects can be sold to Mandrith in Edgeville or his brother Nastroth in Lumbridge (who only appear in PvP worlds).
* Due to forum feedback, we have removed all poisoned items from the drop tables.
Please note that we have not tried to change the average value of PvP drops – they are intended to be exactly the same as before. Also, it is still possible to get the items we’ve removed from the drop tables if your opponent is carrying them, and the chances of getting these items from your opponent’s inventory are the same as before.
Old monsters find new home in old Bounty Hunter crater
We’ve been made aware of a few existing monsters in the game that are too few in number, especially in areas busy with eager slayers. We made a list of these critters from the forums, and have added a menagerie of appropriate beasts to the Bounty Hunter crater. The area will now contain hellhounds, lesser demons, greater demons and a range of skeletons.
Teleports and switches
All teleport spells cast in Bounty Worlds will now take you to Edgeville, and there is a new switch leading to the high-level Wilderness from the ruined building south of the bank in Edgeville.
Gravestone changes
If you die in a special area (what we call an “instanced” event), you will now be given a gravestone, which will appear in the nearest non-instanced place to the one where you died. For example, if you died while fighting Bork in the Chaos Tunnels, your gravestone would appear outside the portal to Bork’s cave, giving you a chance to return and collect your items. The gravestone will be marked on the world map, and a timer will tell you how much time you have left before it disappears. Logging out will not make the gravestone disappear, although the timer will continue to count down while you are offline. Also, all gravestones will now remain in place for one minute more than they used to.
Finally, we just want to let you know that we have added an earning-potential display to PvP and Bounty Worlds interfaces. For more information on this update, visit the Recent Updates thread in the forums.
Mod Mark
RuneScape Lead Designer
In Other News…
The abyssal whip’s special attack now drains 25% of your target’s run energy, rather than 10%.
An activity bar, similar to the one recently added to Soul Wars, has been added to the Fishing Trawler minigame.
The recently added seaweed nets should now break less often.
We've fixed an issue in the Fist of Guthix minigame so that your run energy will now recharge at the rate it is supposed to when standing near the centre.
Summoning scrolls have been added to the pre-purchase advice system detailing what you'll need in order to summon the various creatures.
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hmmmm, after talking to mandrith it seem more 'unusable' godwars items are availible to sell to him?
and i take it this is the end of DFS and DFH pk's :S i wonder how much these ew thigs sell for....
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06-16-2009, 05:06 PM
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Member
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Join Date: Nov 2008
Posts: 36
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Re: PvP changes (runescape updates 16th june)
Anyway to transfer with that shit? Like if you bring full sara and something 1m worth u get 5M drop (zaros shit thing)
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06-16-2009, 05:09 PM
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Grand Master
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Join Date: Jul 2008
Location: .
Posts: 3,152
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Re: PvP changes (runescape updates 16th june)
i'm guessing just as unlikley as the old system.
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06-16-2009, 05:10 PM
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You only live once, yolo.
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Join Date: Aug 2008
Posts: 6,021
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Re: PvP changes (runescape updates 16th june)
Doubt it Mike, Drops are still random, so there's no guarantee you'll get the 5M drop.
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06-16-2009, 05:21 PM
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Apprentice
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Join Date: Jun 2009
Posts: 629
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Re: PvP changes (runescape updates 16th june)
I did think the dfs move was good though since pvp made the prices plummet. Too many are also 'tricking' to exploit the potential to get drops this way.
abyssal whip, couldn't they make the spec a little more exciting... I mean, give us a reason to use it.
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06-16-2009, 05:24 PM
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Apprentice
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Join Date: Nov 2007
Posts: 779
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Re: PvP changes (runescape updates 16th june)
Can anyone login runescape
I'm getting " Error Connecting "
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06-16-2009, 05:33 PM
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Guru
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Join Date: Oct 2008
Location: Soviet Union.
Posts: 1,134
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Re: PvP changes (runescape updates 16th june)
Quote:
Originally Posted by Im Lazy
Can anyone login runescape
I'm getting " Error Connecting "
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im on rs right now
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06-16-2009, 05:36 PM
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Grand Master
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Join Date: Jul 2008
Location: .
Posts: 3,152
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Re: PvP changes (runescape updates 16th june)
mmmm, all european servers are down so if rsbot or whatever loads you up on one of them.....
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06-16-2009, 05:39 PM
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Guru
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Join Date: May 2007
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Posts: 1,733
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Re: PvP changes (runescape updates 16th june)
I would buy into dragon fulls and dragon fire shields, the price is bound to rise a bit. Don't hold onto them for long though, sell within a few days.
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06-16-2009, 07:10 PM
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Member
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Join Date: Jun 2009
Posts: 41
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Re: PvP changes (runescape updates 16th june)
I would guess this will be better than them using items such as monster drops as before, due to you can get multiple of the new even 5m drops in 1 loot pile, as well as these items don't drop in price, like the monster drops did.
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06-16-2009, 09:15 PM
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Active Member
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Join Date: May 2009
Posts: 111
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Re: PvP changes (runescape updates 16th june)
I think they should give us the old rs. It was more fun and less complicated.
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06-16-2009, 11:22 PM
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Guru
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Join Date: May 2009
Location: Eisenarch, Germany
Posts: 1,270
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Re: PvP changes (runescape updates 16th june)
Quote:
Originally Posted by 20831
I think they should give us the old rs. It was more fun and less complicated.
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Complicated is what we need. Although I do want old rs back. More complicated keeps the idiots away.
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