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06-09-2009, 03:00 PM
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Grand Master
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Join Date: Jul 2008
Location: .
Posts: 3,152
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updates (9th june 2009)
Quote:
9th June 2009 - Run energy upgrade Next
The run energy upgrade consists of five changes.
1) We have adjusted both the rate at which your energy drains when running AND the rate at which it returns. Overall, these changes mean you will be able to spend a greater proportion of time running than before.
2) You can now sit down and rest anywhere by right-clicking on the run button, which will recharge your run energy (and Hitpoints) much faster (the musicians located at various places around Gielinor provide even faster recharge rates).
3) We have adjusted all energy-restoring potions and food so that they restore more run energy, to make sure they are still useful in light of the above changes.
4) Agility has been made more effective for improving running, as it now reduces your recharge time AND increases the distance you can run per run energy point. Agility levels 50-99 in particular have been made more useful, as previously they offered very little extra running advantage.
5) Agility no longer gives a boost on free worlds, as it was giving members an unfair advantage against free users when PKing or resource gathering on free worlds. Members’ features were always supposed to be turned off on free worlds to avoid spoiling the game for the free players, and indeed most of them were (which is why you can’t use members’ weapons on free worlds, for example), but for some reason we missed the Agility one. Of course, members are welcome to also play on free worlds if they want to, but they shouldn’t expect to have an unfair advantage against free users when playing on a free users’ world.
Last but not least, some more player ideas have made their way into the game. You can now weave seaweed nets, and carry much more seaweed than before. There is also a new herb called wergali. Wergali seeds can be obtained from Vinesweeper, your compost mound familiar, or from various monsters’ drops. Perhaps you’d like to use the herb to gain advantages in Fletching and Crafting? Well, now you can, as herbalists have discovered a couple of wergali potions that temporarily boost these skills. Other small changes concern the Strongholds of Security and of Player Safety, where only those in need of information will be quizzed, and the magic spell icons, which have had a graphical update.
Mod Fetzki
Head of RuneScape
In other news...
Your drop potential in PvP worlds is now more accurately calculated if you've been running in and out of hot and cold zones.
We have graphically improved the Bounty Hunter potential bar to represent your earning potential in relation to your target.
You can now watch other players in the Games Room.
The set effect from Guthan’s armour will no longer heal you if you fail to do any damage, for whatever reason, to the creature you are fighting, for example if you are fighting mutated terrorbirds or tortoises without having first weakened them with a crystal chime.
A check has been added to prevent you getting the same Slayer task twice in a row.
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discuss.
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06-09-2009, 03:13 PM
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Guru
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Join Date: Apr 2009
Location: Fly on Vent&LuckyGfx.com [Staff]
Posts: 1,698
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Re: updates (9th june 2009)
To be Honest The update is utterly useless i thought it was going to be something big Like Moblising Armys Or a new skill. I think runescape should give Players that have been playing for 1 year+ a free 2mil :P
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06-09-2009, 03:29 PM
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Grand Master
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Join Date: Jul 2008
Location: .
Posts: 3,152
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Re: updates (9th june 2009)
oo, would be very nice
i wonder how many people on sythe would qualify for it
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06-09-2009, 03:32 PM
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Guru
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Join Date: Oct 2007
Posts: 1,234
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Re: updates (9th june 2009)
These R Compeltly Suckish Updates :@
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06-09-2009, 03:33 PM
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Grand Master
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Join Date: Jul 2008
Location: .
Posts: 3,152
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Re: updates (9th june 2009)
mm, made guthans faill lol i bet the new gerbs is expensive to start with.
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06-09-2009, 04:27 PM
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Active Member
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Join Date: Jun 2009
Posts: 135
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Re: updates (9th june 2009)
Jagex fucked up. Nothing is working.
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06-10-2009, 12:24 AM
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Active Member
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Join Date: May 2009
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Posts: 136
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Re: updates (9th june 2009)
they wouldnt make that 1 year thing for 2m cause then people would use all of the accounts or as much as they can then just wait a year and RWT it all to a main.
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06-10-2009, 12:41 AM
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Guru
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Join Date: Apr 2009
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Re: updates (9th june 2009)
There updates are just getting lamer and lamer. I read they were even thinking of using the "WSAD" Keys. I mean, there just copying World Of Warcraft. The Ability to sit down etc. Stupid fags
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06-10-2009, 12:54 AM
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Grand Master
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Join Date: Jul 2007
Posts: 2,887
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Re: updates (9th june 2009)
Well being a former p2p on f2p is now completely stupid. I might as well drop my fire cape and void. >_>
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06-10-2009, 02:36 AM
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Active Member
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Join Date: May 2009
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Re: updates (9th june 2009)
WSAD keys would suck! i hate that they should just leave it now beofre they go broke and regret it, i can imagine the owner gettin pissed that he closes runescape.
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06-10-2009, 03:15 PM
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Guru
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Join Date: Jan 2008
Location: Psychedelic Utopia
Posts: 1,163
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Re: updates (9th june 2009)
Quote:
Originally Posted by quest mast3r
WSAD keys would suck! i hate that they should just leave it now beofre they go broke and regret it, i can imagine the owner gettin pissed that he closes runescape.
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if they do wsad keys they might as well change the game name
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06-10-2009, 04:08 PM
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Guru
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Join Date: May 2007
Location: EST Time Zone.
Posts: 1,733
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Re: updates (9th june 2009)
Wow, they make some updates that aren't huge, but will change the game for the better. Instead of enjoying an update that fills in a few holes, you all just bitch that you don't get free money or a new minigame.
Grow up. They can't put out huge updates every two weeks. They are making the game better.
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