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Summoner spell changes...
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  #1  
Old 11-05-2011, 07:26 AM
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Default Summoner spell changes...

Quote:
Most notably, Flash and Clairvoyance – largely considered the two most powerful summoner spells – will each be coming down a notch going into Season Two. Flash will now have both reduced range and an increased cooldown to make summoners feel less obligated to select it. Clairvoyance will also be receiving an increased cooldown and reduced duration to make it require more tactical use and be less punishing to junglers.

Heal and Cleanse, on the other hand, will each be receiving buffs to make them more attractive selections. Heal will now scale much more strongly into late game, while Cleanse will now remove summoner spell effects such as Ignite and Exhaust.
More here: http://na.leagueoflegends.com/news/i...and-season-two

Thoughts?
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  #2  
Old 11-05-2011, 07:45 AM
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Default Re: Summoner spell changes...

oh dam those are big changes lol, not to bothered with flash being taken out like that even though i use it the most of any skill. i wanna see what heal end game is like haha should be interesting. Cleanse is going to be a must soon instead of flash now. Cleanse ghost is the combo you will see on everyone now...
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  #3  
Old 11-05-2011, 10:11 AM
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Default Re: Summoner spell changes...

As long as the range is still long enough that you can get out of:

A) Veigar's stun
B) Jarvan's Ulti
C) Jump behind someone to make them tank Cat's ulti
D) Lux's ulti (though most of the time you don't even have to flash)
E) Ez's ulti
F) Kennen's ulti
G) Fiddle's ulti
H) Blitz's pull
I) Nunu's ulti
J) Morg's ulti
K) Singed's flip
L) Gp's ulti
M) Galio's ulti
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  #4  
Old 11-07-2011, 07:25 AM
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Default Re: Summoner spell changes...

Interested to see how good flash will be and if it's a must have in almost every game still.
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  #5  
Old 11-07-2011, 09:54 AM
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Default Re: Summoner spell changes...

Yeah hopefully Flash wont be so overused.
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  #6  
Old 11-09-2011, 11:18 AM
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Default Re: Summoner spell changes...

I always use flash, so if you ask me.. This is a horrible update; however it'll probably make the game better. Flash gets you out of anything, It's like a life insurance. And it's not supposed to be that op.
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  #7  
Old 11-09-2011, 08:42 PM
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Default Re: Summoner spell changes...

lol i always rage with i click flash to move between rocks but i instead i get stucked because the range isn't enough

i wonder what will i do when the range is reduced
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  #8  
Old 11-10-2011, 05:04 AM
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Default Re: Summoner spell changes...

Wtf, Heal would be the last spell to receive a boost..

And with regards to Flash, I personally think the cooldown is long enough.
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  #9  
Old 11-10-2011, 09:53 PM
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Default Re: Summoner spell changes...

Should buff revive for a 5 minute cooldown. I might use it.
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